2017 News Archive

12/30/17

VR!

If you've enjoyed my 360 Panoramas you might be interested to know that Santa brought me an Oculus Rift VR system for Christmas. I've been having a lot of fun these past few days rendering 3D panoramic versions of certain scenes and this morning I've added some to the gallery.

360 VR versions of "Standing Stones" and "Minimal Surfaces" are new. I've also added new 3D versions of "Pyre", "Beginnings", and "Axonal". More to come!

Members can download the 4K panoramic and 4K panoramic 3D versions (where available) from my gallery pages (they are also available a la carte to non-Members). You don't need a headset to view the 360 panoramas. You can view them in your browser (albeit in 2D) here.

Guess I was a good boy this year.

A post shared by Ryan Bliss (@dblasphemy) on

On the Oculus Rift they are viewable using the 360 Photos app (be aware you will need a Xbox controller to navigate the menus for some reason). Put the images in your "Pictures/OculusPhotos" directory.

If someone has instructions for viewing on the Vive, PSVR, Gear VR, etc I would love to hear them!

12/22/17

Snowglobe (Merry Christmas)


Here's a "bonus" Christmas wallpaper for my faithful Members. Yes it is definitely a companion piece to "Spirit of the Season" (from the same "house" even). There's even a little "easter egg" callback to another of my early Christmas renders if you look closely :-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screens available!!

On behalf of Jessica, Ian and Jason: Thank you so much for supporting my work this year!! If you have enjoyed my renders and would like to show a little extra love over the holidays please consider...

Happy Holidays!!

12/15/17

Spirit of the Season (Merry Christmas)


Folks have been requesting an update to "Spirit of the Season" from 2002 for quite a few years now. Given that the last few years I've focused on lighted trees and cold outdoor scenes, I felt the time was right to create something warm for the holiday. After all, the best part of a snowy night is looking at it from inside a cozy warm house :-)

I may yet tinker a bit with this scene in the days ahead but probably nothing too major. If I do make major changes the original will go in the Pickle Jar otherwise I will just replace the render in the gallery. I hope you enjoy the update!!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above).

12/02/17

The Standing Stones


Working with Lightwave (the background), Plant Factory (the foliage) and Vue (for the rendered environment) here. This one isn't technically a Christmas image but it has some of the hallmarks. Maybe in the Pickle Jar...

I originally intended to have the Stones serve as a portal to another world but I thought the light competed with the sky for focus. I may add a version with the portal open at a later date.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming soon!

11/26/17

Cloud Canyon (2017)


It's a bit hard to believe that it has been 10 years since I originally posted Cloud Canyon in 2007. Seems like a good time to revisit the concept with new technology. Let me know what you think! :-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming soon!

11/08/17

Remembrance (Remembrance Day)


Shortly after posting my latest Halloween render I was asked by one of my Members if I had ever considered doing a wallpaper for Remembrance Day. We don't mark the holiday here in the US but after I did a little reading it certainly seemed like a worthy subject. Especially since quite a few of my Members come from Commonwealth nations.

The symbol of Remembrance Day is the common poppy. My rendering isn't too flashy or overt but I hope I did the subject justice.

10/30/17

Animus (Happy Halloween!)


Happy Halloween! Ever since I started learning The Plant Factory I've had the idea to create a "tree character" and it seemed like Halloween was the right time to try it out. The central figure and the "hands" were all created using Plant Factory and the scene was rendered using Vue. Sort of abstract, sort of landscape...if this render isn't to your liking I hope will check out the rest of my Halloween collection!

I almost didn't have it ready in time for 10/31 because my original version had some volumetric ground fog that I had to remove in order to shorten the render time. Maybe I will be able to finish that version someday...

10/23/17

Electric Dahlia


A few years ago we journeyed back to San Diego with the kids and visited Balboa Park one day. There happened to be a dahlia exhibition and contest going on and I was simply amazed at the diversity, beauty and complexity of this type of flower. I resolved to model one someday and here it is (with my own spin of course). One last flower before winter sets in for 2017. I modeled the blooms and set up the UVs in Plant Factory and finished the texturing in Lightwave.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming soon!

10/18/17

Peace in the Valley


Jessie and I recently watched Ken Burns' and Lynn Novik's excellent "Vietnam War" documentary on PBS. It was a gut-wrenching series and more than a little bit surreal to think how I wouldn't have Jess by my side if not for the war.

Throughout the series I was struck by the incredible beauty of the Vietnamese countryside. It was that ethereal beauty which inspired this latest render, "Peace in the Valley".

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are available!

10/15/17

Autumn Palette


This one is another Plant Factory experiment where I am attempting to vary the coloring of my leaves per individual tree. Most Vue plants have one leaf color (and thus look unconvincing in autumn renders) but here I've created a tree with five different color "zones" . The bottom leaves are purplish, red above that, then orange, then yellow and green at the tops. The Vue scene is a test of sorts to see how they look together in a "natural" setting.

Basically it's a doodle of sorts, but I thought it looked nice enough to share. Let me know what you think!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming!

10/12/17

Gateway


Sorry I've been a bit quiet lately around here. I've actually had my head down working on several brand new renders and finally one of them is ready to share...

I've long been fascinated by "portals" and they have often figured prominently in my work. For this scene I used The Plant Factory to model the "gateway" and then used my "Core World" render as the "destination".

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming!

09/28/17

Skygate (Night)


Since I used a pre-rendered cloud background for both the Spring and Autumn "Skygate" renders, it seemed like a no-brainer to use my "Moonbeam Sea" render as the background for a night version. I pretty much just wanted the foreground to be a silhouette here so the darkness is intentional ;-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are available!

09/25/17

Skygate (Autumn)


Sometimes my "seasonal variations" are afterthoughts, but I created "Skygate (Spring)" with the intention of rendering one or two (maybe three) different seasonal versions down the road. I've added the "Autumn" installment to the gallery today. The sun angle is a bit lower, the clouds a bit darker, and I've added some seasonal flora (including a new thistle model that I created in TPF) to the foreground.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are available!

09/16/17

Endpoint (Portal)


While I wait for the multiscreen version of "Endpoint" to finish rendering I thought I might share the Lightwave render I used for the celestial phenomenon. I rendered this specifically as a "background" object so it's fairly barebones. It still might make for an interesting wallpaper though. Let me know what you think!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). !

09/14/17

Endpoint


I created the "wormhole-like" structure using Lightwave's Hypervoxels. Rendered at 9600 x 9600 (in only 3 hours!) and then used that as a planet object in Vue d'Esprit. The foreground is populated using a variation on the alien vegetation I've been working on all year.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!

09/6/17

Dapplewood (Autumn) Updated


Quite a few of my Members suggested that maybe the sunbeams in my first version of "Dapplewood (Autumn)" were a bit too overwhelming. I tried out a test version with more subdued haze it did indeed look better. I've replaced the first version in my gallery (it's still available in the Pickle Jar) so let me know what you think. Dual and triple-screen versions coming shortly!

09/2/17

One of the fun parts of creating a deciduous forest is seeing how it changes through the different seasons. Here's a look at my Dapplewood scene with the leaves nearing their peak.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!

08/29/17

Earthshadow


This piece arose from a converstation I had with my boys while on driving down to southern Illinois to witness last week's total solar eclipse. We were talking about eclipses and how an eclipse would appear from the moon, with the sun covered by the Earth. We see these as "lunar eclipses" here on Earth and basically the moon turns blood red for a couple of hours. Why does it turn red? Because the sunlight creates a bright red ring around the Earth as it passes through our atmosphere.

As I was describing it I got to thinking that it would make for an interesting wallpaper. I hope you enjoy the result. If you are used to solar eclipse photos you will notice that the corona is smaller here. This is because the Earth is larger than the moon and blocks more of it from being seen. I realize the image looks a bit dark and featureless in thumbnail form but the larger versions in my gallery should show more detail.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

08/25/17

Cygni (Nightfall)


I thought it would be interesting to see what happens to the local Cygni flora when the sun dips below the horizon.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

08/24/17

Cygni (Updated)


I've added an updated version of "Cygni" to the gallery this morning. I've changed the colors of the vegetation and added subsurface scattering to give them a little bit of volume. I've also added the dual and triple-screen versions. The first version from 8/18 will remain available in the Pickle Jar.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above).

08/18/17

Cygni

Once again I found myself trying to use Vue d'Esprit to create a gas-giant type planet. It still looks a bit "chunkier" than I would prefer but I think I am making progress. Of course it's all just an excuse to have fun creating alien vegetation for the foreground :-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

08/10/17

Eukarya


I guess I wasn't quite ready to move on from the microscopic world. This one definitely follows on the work that I did with "Endogenesis". Once again I've used The Plant Factory to create structures that are too small for the human eye to perceive (a world I am endlessly fascinated by). I've composed and rendered the scene using Lightwave 11.6.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

08/06/17

Endogenesis


Sometimes, after working on a bunch of long-rendering landscapes, I just want to cleanse my palate with a nice clean abstract. It's refreshing for me to create something that doesn't have to match any sort of reality. For this piece I modeled the geometry using The Plant Factory and chose to render using Lightwave (rather than Vue). I tried to keep this one on the "minimal" side compared some of my other recent abstracts...

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming later this afternoon!

08/03/17

Anvil (Night)


I've been spending most of my time this past week or so tackling my multiscreen backlog. I took care of the multiscreen version of "Anvil" and posted a dual/triple version of "Taranis" earlier this week. "Of All Places" is in the works but taking an exceptionally long time. So long, in fact, that I thought it would be a good idea to pause the render and create something new(ish) for those of you with just one screen to deal with.

A lot of folks were asking for a night version of "Anvil". Perhaps I went a bit overboard with the lightning, but I felt the storm had to be bright enough to illuminate the foreground a bit (which would have been a mass of black otherwise). Let me know what you think.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

07/25/17

Anvil


Growing up on the flat Illinois prairie I developed a healthy fascination with cumulonimbus clouds. I often imagined that they were mountains in the distance, or that they concealed giants. They were definitely the tallest structures to be seen in a world of distant horizons.

This piece continues my exploration of how to create these clouds using Vue d'Esprit. I was going for a sunset look here, with the clouds lit from a low angle. Hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

07/18/17

Taranis


I used Vue's "planetary mode" to create a world completely enshrouded with clouds. Inspired by the incredible images sent back from low Earth orbit of the International Space Station.

"Taranis", by the way, was the Celtic god of thunder.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

07/10/17

Of All Places (2017)


I recently asked my fans on Facebook which of my "classic" images they would most like to see redone using my modern tools. I received over 100 replies but would you believe not a single one of them requested I revisit "Of All Places" from 2007? Regardless, I was trying out a new method for creating rocky structures using Zbrush and the revision sort of happened naturally.

This scene departs from the original a bit in that it is set more in a rocky ravine than a dark cave. I rendered the original using Lightwave but used Vue for this scene. I hope you like the update!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

06/26/17

Dapplewood (Night)


I thought it would be fun to turn the lights down on my Dapplewood scene and add some fireflies (something I haven't done since "Summerwood" over 12 years ago). I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

06/23/17

Dapplewood


This render was an exercise in creating trees with multiple trunks using Plant Factory and placing them in a "volumetric" Vue environment. Or just creating something nice and lush for your desktop :-)

The project went through a couple of different revisions as a I tweaked the size of the leaves to allow more (or less) light to penetrate the canopy. I may or may not add those versions to the Pickle Jar. I really prefer this one. Hope you agree!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens are coming soon!

06/10/17

Aquarii Prime


I created this planet in Lightwave to use in the sky of my "Aquarii" render. It occurred to me, however, that it might make a nice simple wallpaper on its own. I've added it to the Planetscapes gallery, including multiscreens and a 8K lossless version for my Supporters/Plus Level Members.

I hope you like it!

06/09/17

Acumen (Pickle Jar Versions)


I've added a couple of different takes on "Acumen" to the Pickle Jar. The gallery version is pretty vibrant so I went an entirely different direction for the alternate takes. Let me know what you think!

06/05/17

Acumen


Back when I first posted Minimal Surfaces a lot of you asked to see more such "minimal" renders. Here's another one that I created using the same "minimal surface" modeling program. I chose a brighter, more lively color palette for this one though. I hope you enjoy it!

05/31/17

Shifting Sands (Night)


I thought "Shifting Sands" was a good candidate for a night time version. Most of my night versions are more about the sky than the ground, but I here I wanted the muted lighting to highlight the curves and waves of the sand dunes (some in silhouette). Let me know what you think!

05/25/17

Shifting Sands


Every Christmas my Mom and I exchange calendars. She receives a DB calendar and I receive the new Sierra Club offering, which hangs in our kitchen throughout the year. I am often inspired by the beautiful nature images and every once in awhile I try to recreate something from the calendar.

It so happens the May 2017 page features a lovely photo of sand dunes...

I created this scene as an exercise to learn how to better use World Machine and the Geoglyph plugin. I hope you enjoy the results!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions coming soon!

05/31/17

Shifting Sands (Night)


I thought "Shifting Sands" was a good candidate for a night time version. Most of my night versions are more about the sky than the ground, but I here I wanted the muted lighting to highlight the curves and waves of the sand dunes (some in silhouette). Let me know what you think!

05/25/17

Shifting Sands


Every Christmas my Mom and I exchange calendars. She receives a DB calendar and I receive the new Sierra Club offering, which hangs in our kitchen throughout the year. I am often inspired by the beautiful nature images and every once in awhile I try to recreate something from the calendar.

It so happens the May 2017 page features a lovely photo of sand dunes...

I created this scene as an exercise to learn how to better use World Machine and the Geoglyph plugin. I hope you enjoy the results!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions coming soon!

05/14/17

Arcadia


This is a project that I developed on Bucephalus while my Shadowfax workstation was struggling to render "Aquarii". Here I was attempting to create "willowy" trees using The Plant Factory. As the idea progressed I thought it would be more interesting to make blooming ones.

Dedicated to my lovely wife Jessica on Mother's Day 2017! Purple is her favorite color :-)

I hope you enjoy it. Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions coming soon!

05/11/17

Aquarii


I've been working this scene since the middle of March, but Vue would always crash before finishing the render. It was especially frustrating because it would render almost the entire image (taking days) before finally failing. Trying to save the image would also result in a crash. Many facepalms!

Finally I decided to rebuild the entire thing from scratch and (hallelujah) I was able to get it finished. It is a continuation of the themes I started "Exobotany" and "Vaulted". All of the foreground geometry was modeled using The Plant Factory.

I think it even looks a bit better than my original (glitchy) scene :-)

I hope you enjoy it. Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions coming soon!

04/28/17

Painted Sky


I've been chasing that "lit from below" look with my clouds for some time now. The best way to achieve it with Vue seems to be using the "spherical" render mode where your world becomes a sphere (instead of an infinite flat plain). It makes for some incredible lighting options, but unfortunately everything seems to take 5 times as long to render.

For this scene I've rendered the sky as a background first (as I did with "Skygate") and then worked on the foreground as I would in the normal "flat" Vue scene. It was a lot easier to do preview renders this way :-)

04/24/17

Skygate (Spring)


The past couple of Vue renders I've attempted have been, shall we say, troubled. Thinking that perhaps I have been jamming my scenes with too much complexity, I've been experimenting with breaking them up into foreground/background sections and then combining the elements so, hopefully, resources are economized and render-times are decreased.

In this case I rendered the "sky plate" first and then set it as a background object in new scene. Both renders were created on my Bucephalus workstation while Shadowfax worked to complete another render.

I apologize that my pre-occupation with finishing this one buggy scene on Shadowfax has lead to a slow month of new artwork. I do have some other irons in the fire right now so stay tuned!

03/24/17

Dome of the Blue Seeress (2017)


After finishing the day version multiscreen I hoped to transition immediately to creating the night version that I had planned. Unfortunately my Vue d'Esprit software had other ideas. As has happened quite a few times before, I wasn't able to re-open my scene file to continue working on the project. After much swearing and gnashing of teeth, I managed to open an older version of the scene (without the vines) and rebuild things to where I could progress with my nocturnal version.

Unfortunately after rendering the single-screen version here Vue crashed and, once again, I wasn't able to reopen my work. There are certainly a thing or two that I would like to tweak with this render but unfortunately that won't be possible unless I spend another whole day rebuilding it (yet again). That also means the multiscreen version will be delayed.

Fortunately I think the render I do have looks nice enough to share. Let me know what you think!

03/18/17

Dome of the Blue Seeress (2017)


"Dome of the Blue Seeress", from 2002, was one of my last projects framed specifically for 4:3 monitors. It has long been requested that I render a version for newer widescreen monitors, but for me it is almost always more fun to re-imagine an older scene (with my shiny new tools) than to do a straight-up re-render.

It has been 15 years since I rendered the original but his new version imagines that quite a bit more time has passed. Is it even the same scene at all? I'll leave that for you to decide.

The multiscreen version is rendering now and should be available within 24 hours. Stay tuned for a night version!

03/10/17

Rectilinea


FREE: Download For Wallpaper Engine (1080p)

Unlike most of my scenes, this one was planned as an animation from the start. Most of my scenes take at least an hour to render a single frame (and some take much much more). For this project I wanted each frame to take under 2 minutes to render so I've tried to keep things relatively simple. Figuring out how to animate the scene in a pleasing manner took much longer than setting up the still shot!

I rendered the animation at 3840 x 2160 but it appears I need some new software to encode a video at UHD. Stay tuned!

03/05/17

Vaulted


Can you spot the "plants" in my latest render? Hint: They aren't your typical foliage.

This scene was basically a test to see if I could create rock formations using "The Plant Factory". All the rock formations in the scene were created as plant objects.

The "plants" use bump displacement to create the ridges and were populated using Vue's Ecosystems. I can foresee lots of interesting applications for this technique in the future :-)

Let me know what you think!

02/25/17

Moonbeam Sea


I discovered that when I removed the ridges from "Rolling Ridges", the result is a pretty cool cloudscape all on its own. Perhaps it should go in the Pickle Jar, but I thought it looked nice enough to feature in the gallery (at least temporarily).

Multiscreen versions will be available shortly. What do you think?

02/24/17

Wallpaper Engine

A lot of folks have asked if I could create animated content for Wallpaper Engine. It looks easy enough so I've added a "Wallpaper Engine" version of my "Dispersion" animation to Steam.

Here's a demo...

If people seem to enjoy them perhaps I will make more. Let me know what you think!

02/23/17

Rolling Ridges (Night)


Mere minutes after I posted Rolling Ridges the requests came in for a night version. I am always happy to oblige my Members :-)

Let me know what you think! Do you usually prefer the day or night versions?

02/20/17

Rolling Ridges


Nothing too fancy here. Trying to create a sense of "land waves" receding to the horizon (and work on my cloud techniques). Also wanted to do a Vue landscape that could render in under 12 hours at 6K :-)

Hope you enjoy it!

2/19/17

Twenty Years of DB!

In January of 1997 I was about to graduate from the University of Iowa with a BS in Computer Science and I was looking for a decent job. One of the companies I interviewed with asked if I knew how to code web pages (the WWW was the hot new thing in '97) and I honestly told them "No". I didn't get the job.

The CS dept didn't teach web programming back then so I bought myself a copy of "HTML for Dummies" and, over the course of a weekend, put together a web gallery containing all of the 3D renders that I had been creating for fun up until that point.

I posted them on my ISP supplied homepage and called it "Digital Blasphemy".

Two years later I decided to try to make it my full-time job by asking the folks who enjoyed my work the most to pay a small fee to access my entire collection. Since 1999 I have spent my days (and nights) creating new renders for the people who support my work.

Here's a look at 20 years of renders in one image...

20 Years of Digital Blasphemy Wallpapers

Thanks so much to all of the current and former Members who have made it all possible. Here's to another 20 years!!

02/15/17

Serenity


Inspired by "Monet's Pond" in Gifu Prefecture, Japan. I added the lotus (petals modeled in Lightwave, model assembled in Plant Factory) to give the piece a central focus.

02/09/17

Exobotany


This one started out as a revisit of "Planitia" (which turns 10 years old this year!) using some of my custom-designed Plant Factory models. The plants used some of the techniques I learned creating "Dreams of Avarice".

It took an unholy long time to render on Shadowfax due to the all the SSS and refractive globes. Somewhere about 2/3rds of the way through the render it occurred to me that perhaps the bottom of the screen was a bit on the busy side, but I let it finish rather than start over.

Let me know what you think!

02/01/17

First off, happy Birthday to my lovely and talented wife Jessica!! You don't hear much from her, but trust me when I say that this gallery would not still be here without her hard work. I love you baby!

True North


This piece is a "side-project" that I started in the middle of working on something else. I was working on a new sci-fi project and decided that an unused element would work nicely as an aurora. The scene was designed and rendered on my old Bucephalus workstation.

Signed Metal Prints

Just FYI, I've added metal as an option for my signed prints. We purchased one of my metal prints as a Christmas gift this year for some good friends of ours and were blown away by the results. They are a bit smaller than the wrapped canvases (max 30" wide) but they are easy to hang and absolutely stunning.

1/25/17

A couple of new renders to post today.

Hyperborea


I will admit that this one is framed specifically for my own particular vertical triple-screen setup. I hope it looks great on yours. This one took quite a long time to render on "Bucephalus" due to the volumetric fog. For that reason I don't have a multiscreen ready right now.

Unfortunately when I saved this scene file Vue 2016 messed up a lot of the texture maps and it will be quite a chore to reset them all. I will do it someday though I promise!! Let me know what you think!!

Cynosure


I haven't worked with Apophysis (a "2D" fractal "flame" generator) in quite a while so I decided to boot it up on Asfaloth while two particularly lengthy renders were finishing on my desktop workstations. I was particularly interested in the new "3D" features of the program and trying to emulate some of the incredible floral flame renders I've seen online.

This render doesn't quite look floral yet, but I think it looks interesting enough to share in my gallery while I keep learning. Let me know what you think!

1/17/17

Minimal Surfaces (Variations)

By popular request I've added a few different colored variations of "Minimal Surfaces" to the Pickle Jar... Which is your favorite?

1/10/17

Minimal Surfaces


Experimenting with "Scherk" Minimal Surfaces here. I know it's a simplistic looking render, but it makes a nice counterpoint to my last abstract :-)

Rendered using Lightwave 11.6.

1/9/17

Dreams of Avarice


Happy 2017 everyone! Can you believe that DB is starting its 20th year online!? Thank you so much to my Members for keeping me rendering for the past two decades!

I have a few different irons in the fire at the moment, and the first one ready is an abstract that I created to learn how to use my own imported geometry in "The Plant Factory". The gemstones were modeled in Lightwave and placed on the "vines" using TPF. The "plants" were then brought back into Lightwave where I used the dielectric shader to texture the stones.

I hope it isn't too chaotic for use as wallpaper! I have two more scenes rendering now that I hope to have up sometime this week so stay tuned!

last updated 10/01/18

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