Here are the FINAL standings in the Digital Blasphemy Minecraft Contest as of 6-15 at 6pm. Thanks so much to everyone who entered and voted. Ian chose Steven Nicolas's "Temple of the Leaf" as the Grand Prize winner. Steven's piece actually finished 4th in the voting so that prize will go to Stephen Patterson instead.
The deadline for submissions is tonight at midnight, but I am going to extend voting until 6 pm tomorrow. I hope to have the gift certificate prizes delivered in time for Father's Day.
If you like some of the other entries (below the prize threshold) you may add to the prize kitty by purchasing gift certificates and addressing them to me (firstname.lastname@example.org). Include "minecraft" in the notes and let me know if you wish to remain anonymous or not.
Even if only a couple of people had entered the contest still would have been a massive success. To see so many entries is humbling and a testament to the creative power of this transcendent game.
I've had so much fun with the contest that I am going to throw in one more treat for whoever Ian picks as the Grand Prize winner. I will display the Grand Prize winning image on the front page of my site for the rest of next week...
The Member who didn't approve of my reusing objects from previous projects is probably really going to hate this last update. I think this particular object fits rather well here however.
This particular render took over 115 hours to render at 4096 x 2560 (4K). While it was cooking on Bucephalus I zoomed in on the little easter egg I had added on Asfaloth to render an interesting Pickle Jar version.
The main render actually finished a few days ago but Vue d'Esprit's "Glow" pass is only single-threaded for some reason. It took forever to process but I like the results. I might fake it for the multiscreen though...
Please help judge the entries in my Minecraft Contest here!. Winners will be announced by 6/16!
Recreate one of my scenes in Minecraft. Take a screenshot (F2 on a PC) which matches the camera from my wallpaper and email it to me. You can also post it on my Facebook page if that is easier for you. Special points will be awarded by me if you can build it to scale...
The contest will run until next Friday. Minecraft only (mods and texture packs allowed, but no renders).
If you use mods or texturepacks please include them in your description. My kids may ask to play in your map after the contest is over so I may contact you about that... I will post my favorites here and on my Facebook page. The one with the most likes will receive a DB 1-year Gift Certificate and up to 4 runners-up will receive 1 month gift certificates.
One Grand Prize winner will receive a Lifetime Membership gift certificate. This award will be chosen by my son Ian. I saw this contest as a way of showing him the connections between my work and his game and it has succeeded beautifully so far.
Pictured Above: A version of "Temple of the Leaf" that my boys have been working on...
Would you like to fund a contest?:
Simply purchase the prizes as Gift Certificates and address them to email@example.com. Include any instructions you would like (and if you would like to remain anonymous or not).
I've added an updated version of "Asunder" to the Members Gallery this evening, going in a different direction than the chaotic "noodle" version. I will leave the first version in the Pickle Jar as a curiosity.
Still exploring my options with this one. Let me know what you think of the update!
Not long after I put together the new version of "Roche Limit" I thought it would be fun to create a view "from the ground".
For this one, though, I thought I would get away from the placid tropical scenes. I wanted instead to depict a world on the very edge of being ripped apart be the tidal forces of a huge nearby planet. The result is finally up in the Members Gallery this evening.
I call it "Asunder".
Of course, a planet this large will have many moons and not all of them will look so strange as this one...
I hope you enjoy the update. Don't be surprised if I do a few different renders of this particular system.
I've decided to take my venerable "User Gallery" in a different direction. Where in the past I displayed renders by users inspired by my artwork, I would like to start showcasing some of the incredible systems put together by my Members. I've seen quite a few over the past 10 years and would like to collect them all in one place.
If you have an original/customized workspace or home theater featuring my artwork then please submit it here. I will be vetting all of the submissions personally and will try to only include the best submissions in the new User Gallery. Special points will be awarded for having my work on your wall though...
My ratings system works with the User Gallery as well, so perhaps some prizes might be thought up for the top rated setup. Just a thought...
I can't wait to see what you guys come up with!
It was my original intention to create a night scene that used some of the same "bio-luminescence" from "Satori". I played around with quite a few different textures on the petals (see the blue Pickle Jar version here).
The results, however, were underwhelming. The idea struck me as I was falling asleep one night to light the scene from beneath and that's when I thought up the floating lanterns.
Fortunately I remembered my idea the next morning. I modeled the lanterns in Lightwave, imported them to my scene and set up the lights. I have to admit that my first test renders really took my breath away.
I hope you like the results! I almost prefer this one to the day version...
I have couple of different projects cooking right now. One is a night version of "Sakura" that I think will look really great when it's finished rendering (fingers crossed that it finishes successfully soon!).
I did a few experimental "Sakura" renders in preparation for my night scene and one of them (a day render with blue blooms) looked Pickle Jar worthy to me. I've posted a single-screen render this morning for my Members to download.
Be on the lookout for the night version soon. I also have a bit of a space theme working on "Asfaloth"...
Anyway, I was aiming for a bit more color this time around and to create a better sense of depth. I've played with adding more than one of these creatures to the scene but I think it works nicely with one (and works better as a homage to the original).
People are (rightly) fascinated by alien life from other worlds, but mind-boggling creatures do exist on our very own planet...
Let me know what you think of the update!
I've added "Sakura (2013)" to the Members Gallery this morning. I've wanted to update this piece for a long time, due to the fact that the cherry blossoms on the 2006 trees are actually 2D planes that lose detail closer to the camera.
Vue 11's new "360 Ecosystems" finally allows me to create a proper flowering tree using 3D blooms. I've used this tech so far to create Christmas lights and a few glowing blooms but this is my first attempt at cherry trees.
This render itself is actually a "first draft" and there are a few aspects that I would still like to tweak, but I thought it came out nice enough to share while I render my revisions.
If you are curious, the scene contains over 98 billion polygons and took over 38 hours to render at 4096 x 2560. I'm hoping to cut down the render time for future versions.
Let me know what you think in the comments. I hope you like it!!
New Resolution:A lot of Members have been asking me if I could cover the new 21:9 (2560 x 1080) monitors that are coming out so I have finally added around 90 of my latest wallpapers in this format. You will find them in the "single screen" column on the image pages and the zip file is available at on the Downloads page.
By request, here's a day version of my Arrakeen render. Of course, my original vision was far darker and more ominous but I do like to provide options. I tried to make this one as bright as the other was dark so to provide a true contrast.
If you swap between the two images quickly you would probably notice that some building and rocks have moved. The reason for this is that certain elements looks fine in the shadows but needed to be retooled for the day version. Hopefully it isn't too jarring for folks.
And yes, the center figure hasn't moved. Let me know which version you prefer!
This piece was inspired by one of my all-time favorite novels: Frank Herbert's "Dune". I realize it is a bit dark in spots, but I wanted a good deal of shadow between the desert and the Shield Wall.
I still have the hard-back copy of "Dune" that to my Mom gave me for Christmas way back in 1984 and I try to read it every few years. The movie was ok but no adaptation will ever compare to the sights I conjured in my mind while reading it all those years ago.
I recall that it was the first work of art that inspired me to be creative and I started writing my own stories around that time. Creative writing was my primary outlet, in fact, until the mid 90s when my Mom (again) gave me a computer on which to compose my first novel. Things took a different turn after that...
Anyway, I hope you enjoy my simple homage to one of my favorite works of art.
A Member recently wrote...
"Would it be possible to do an abstract at some point that is more minimalist? Generally I love the incredible amount of detail that is everywhere in your work, but for some types of wallpapers (mobile mostly) I prefer things which are towards the minimalist side, and abstracts seem like the perfect place for that."
I decided to try it out so I put together something very quickly, very "minimally", in Lightwave. I only used Lightwave's "Textured Environment" for this piece, no geometry at all, and I previewed it for my Members a couple of days ago. The feedback was generally positive so I kept tinkering.
This "finished" version is a bit more complex than I had originally intended but the construction is still fairly minimalist. I added a single 2D plane and some volumetric lights so it is technically a "3D wallpaper".
All in all it was a fun exercise and nice to render something that only takes 30 min instead of 30 hours. I will try to have a multiscreen up shortly along with some of the early versions. Hope you enjoy it!!